cv
Contact Information
| Name | Zhaorong Wang |
| zhaorong.wang1997@gmail.com | |
| Phone | +81-80-6380-8804 |
| Website | https://larsph.github.io |
Experience
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2024 - present Tsukuba, Japan
Doctoral Researcher
University of Tsukuba, CGG Lab
Research on digital human reconstruction and editing using 3D Gaussian Splatting, NeRF, and geometry-aware learning methods.
- Design and implement multi-view training and inference pipelines in PyTorch.
- Study animatable avatars, outfit personalization, and mesh-based deformation models.
- Prototype Point Transformer-based vertex deformation and Gaussian-on-mesh animation pipelines.
- Build tooling for Linux GPU-cluster experimentation and reproducible research workflows.
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2022 - 2024 Tsukuba, Japan
Master's Researcher
University of Tsukuba, CGG Lab
Research on sparse-view digital human reconstruction and generalizable human NeRF.
- Developed a generalizable human avatar method for sparse input views.
- Worked on differentiable rendering, human priors, and multi-view geometry.
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2025 - present Japan
Research Contributor in Face Rendering
Collaborative Research Project
Product-oriented collaborative research on face rendering and inverse rendering.
- Contributed practical modeling and analysis pipelines for facial appearance research.
Education
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2024 - 2027 Tsukuba, Japan
Ph.D.
University of Tsukuba
Computer Science
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2022 - 2024 Tsukuba, Japan
M.S.
University of Tsukuba
Computer Science
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2016 - 2020 Wuxi, China
B.S.
Jiangnan University
Information and Computational Science
Publications
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2026 AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalization
CVPR 2026 Findings
Identity-preserving cross-avatar composition for outfit personalization with digital human avatars.
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2026 EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse View
Computational Visual Media
A generalizable human NeRF method for sparse-view reconstruction using human priors.
Skills
Programming: Python, C++, Bash, Fish shell
ML / Graphics: PyTorch, PyTorch3D, 3D Gaussian Splatting, NeRF, Differentiable rendering, Point-based and mesh-based avatar pipelines
Tools: Git, Linux, Docker, Hydra, LaTeX, CUDA-based research workflows, Remote GPU clusters
Languages
English : TOEFL iBT 106
Japanese : JLPT N1
Chinese : Native
Honors
Scholarship: MEXT Scholarship (Japan)